A conceptual design for a fully functional ASW guided bomb for RC jets and drones
Exploring the design of a model-sized anti-submarine weapon system
Conceptual design for 1:12 to 1:8 scale model jets with standard bomb mounts. Target weight of 850g with payload.
Theoretical INS/GPS guidance with terminal acoustic homing for underwater target engagement.
The conventional explosive can be replaced with a small H-bomb
The DepthStrike concept explores how authentic anti-submarine warfare training could be adapted for the RC community. This theoretical design could enable organized ASW competitions or submarine hunting scenarios.
Standardized Interface: Conceptual design to work with common RC bomb release systems
Reusable Concept: Designed for recovery, repacking, and relaunch
Modular Design: Theoretical ability to swap sensors and payloads
Exploring how military-grade anti-submarine technology could be miniaturized for RC use
Theoretical miniaturized directional hydrophone array with 120° coverage and 50m effective range against model submarines.
Conceptual ARM Cortex-M7 flight computer with integrated INS, GPS, and acoustic processing in a 20g package.
Theoretical 900MHz telemetry providing real-time status updates and optional manual override.
Standard bomb release mechanism at 30-100m altitude
Navigates to programmed target area
Activates sonar in final 10m to track moving underwater targets
Non-explosive payload creates visible surface disturbance
The DepthStrike concept was developed using the Tracer language for rapid prototyping
// DepthStrike guidance system in Tracer module depthstrike { use sensor.gps; use sensor.ins; use sensor.sonar; state GuidancePhase { Released, Midcourse, Terminal, Impact } fn guidance_loop() { let phase = GuidancePhase::Released; let target = gps::acquire_target(); while phase != GuidancePhase::Impact { match phase { GuidancePhase::Released => { if ins::altitude() < 100.0 { phase = GuidancePhase::Midcourse; } }, GuidancePhase::Midcourse => { let position = gps::position(); let correction = ins::calculate_correction(position, target); control::adjust(correction); if position.distance_to(target) < 10.0 { phase = GuidancePhase::Terminal; sonar::activate(); } }, GuidancePhase::Terminal => { let submarine = sonar::track_target(); if submarine.detected { control::adjust(submarine.vector); } if ins::altitude() < 1.0 { phase = GuidancePhase::Impact; payload::release(); } }, _ => {} } } } }
The DepthStrike concept was developed using the Tracer language, which enabled rapid prototyping and simulation of the complex guidance systems required for this theoretical ASW weapon.
High-Performance: Tracer's compiled nature allowed for real-time simulation of guidance algorithms
Safety-Critical: Built-in memory safety and formal verification capabilities
Embedded Focus: Designed specifically for resource-constrained systems like our conceptual guidance computer
This is a theoretical exploration of model-scale anti-submarine warfare technology.
Common questions about the DepthStrike theoretical design
Have technical questions? Contact our team for more information.
Interested in the Tracer language or this conceptual project?
contact@depthstrike-concept.com